Day 9 of the Blapril posting spree is here! Almost a third of the way there, people… wait. That thought actually isn’t comforting at all. Oh well! We’re all having fun blogging here, right? That’s the important part.
My long weekend began at 10:30am today due to my boss busting me for working too much this week. I was told to go relax and enjoy my weekend as best I can given the state of the coronapocalypse. I was using work as a nice distraction from the world falling apart around me, but I’m overall grateful, I guess.
Instead of wisely using my extra time to write planned posts for Blapril, I decided to do the following:
- Waited in a socially distanced line to get into a grocery store to buy chocolate, while witnessing garbage humanity at its worst.
- Walked over 10km while doing a lot of Pokémon GO stuff.
- Played for the first time and beat in one sitting a relaxing underwater video game that has been sitting in my Steam library for years.
- Created an Instagram account due to peer pressure.
Some of those activities sparked blog article ideas at least! It’s just a matter of forming those raw thoughts into coherent written words at some point. For today, I’m going to give my structured thoughts on a cool piece of video game historical literature: A History of Video Games in 64 Objects which details items in The Strong museum located in Rochester, NY. Lots and lots of love being sent down south to all my USA neighbours, by the way. You guys got this!
Glorious video games have been a large part of my life since I was 5 years old. They give me worlds to escape to when I’m sick of dealing with grim reality. A great coping mechanism, let me tell ya!
This book was a fun read and I learned a lot about the history of this medium that means the world to me. From the birth of pinball to the Grand Theft Auto controversies, it seems that even from the get-go video games have struggled to find their place in the entertainment world. Apparently, useless politicians have always loved using them as scapegoats…
The focus on showcasing 64 objects was a neat format to use. I honestly had to stop myself from tracking down some things on eBay. I also liked how the book made it a point to talk about some of the great contributions female game developers have made to the medium, even near the dawn of the video game industry when it was seen as a “men’s only” club.
Overall, this is a great read for anyone who wants to learn about how video games came into existence. A physical copy of the book would seriously look amazing on any gamer’s swag shelf.
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