Fandom Fixing

Welcome to me partaking in yet another intensive blogging community event on a whim!

Well, it doesn’t need to be intensive since partakers can pick and choose what prompts to write articles on. I’m going to challenge myself to try all of the prompts in addition to the one I’m introing on August 19th, 2020. Why the hell not?

But yeah, I’m getting ahead of myself as usual.

For those unaware, Belghast of Tales from the Aggronaut wisely concluded that this year still sucks and another big community event was needed to boost morale. Now the Blaugust Promptapalooza thingy is happening!

Basically, 31 prompts will be dropped by various bloggers on different days in a sort of relay thing. People playing along can write articles for whatever prompts they want to. Sounds fun!

So here’s the first prompt asked by Belghast himself: If you could change anything about one of your core fandoms, what would it be?

I’ve fallen out of love with one of my all-time favourite video game fandoms and I feel really bad about it. Yep. I’m sorry to everyone who thinks this game is a bloody masterpiece, but the Legend of Zelda series greatly disappointed me with its Breath of the Wild iteration.

I excitedly bought the game and the Nintendo Switch on launch day way back on March 17th, 2017 (ah, the good ol’ corona-free era). It’s now the end of the world as we know it (aka the year 2020) and I’ve yet to find the motivation to finish it.

Yeah. I loved it at first, but as soon as I left the starter area I was hit with a whole ton of meh.

Sure. I could go literally anywhere and do whatever, but that freedom felt like more of a barrier to me, if that makes any sense. It was a vastly empty land inhabited by a ton of monsters who could one-shot me, along with a scattered mess of mini-dungeons called Shrines.

Ugh. Not at all my idea of a fun Zelda game experience. Sorry.

Yep. Getting my ass handed to me by this random thing 10 minutes after leaving the starter area was not a good first impression.

I had been through a ton of endless open world game experiences prior to this and I was craving a traditional Zelda formula game. Breath of the Wild is anything but traditional.

If I could change one thing about Breath of the Wild that would make it more appealing to me, it would be the weapon breaking mechanics. I absolutely despise the disposable nature of weapons in this game. Gr!

Weapons drop everywhere, yet they get destroyed beyond repair in literally a few fights. I hate that… a lot.

While I found it amusing that a mop can be a weapon, it made me cry a little because it seemed to have more durability than half the cool swords I broke before I had to use it. RIP cool swords.

I want to open treasure chests in big dungeons and collect weapons in my inventory that I can use forever. If they absolutely NEED to add a durability mechanic (not a fan of that in any game, to be honest), I’d be okay with having the weapons last much longer and being repairable somehow.

I really, really want to like Breath of the Wild so I will force myself to finish it someday. So far I’ve acquired two Divine Beasts on various IRL trips I’ve taken over there years (yay for Switch portability).

Maybe when the coronapocalypse is over and I can travel again, I’ll finally be able to check this game off my To Play list and never look back.

The last screenshot I took from the last time I played: September 1st, 2019. I was getting my butt kicked while trying to innocently climb some random tower for some reason.

This post is proudly part of the Blaugust Promptapalooza 2020 blogging community event created by the badass Belghast!


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